Difficulty and Torment
Diablo 4 has four standard difficulties (Normal, Hard, Expert and Penitent) and twelve Torment levels, Torment I to XII, since Lord of Hatred (Apr 27, 2026), up from Torment I to IV in Vessel of Hatred's patch 2.0; the original World Tiers were retired in Oct 2024. Torment levels unlock by clearing Pit tiers and give more gold, experience and better drops.
Diablo 4 has four standard difficulties, Normal, Hard, Expert and Penitent, and above them twelve Torment levels, Torment I to XII: Lord of Hatred expanded Torment "from 4 to 12" on Apr 27, 2026, for every player whether or not they own the expansion. IGN's reviewer calls it in this clip "plenty of runway with 12 tiers of end-game difficulty, up from just four previously". Each step up makes monsters deadlier and pays more gold and experience and better drops, and Torment levels open by clearing tiers of The Pit. The original system of World Tiers was retired with Vessel of Hatred's patch 2.0 in Oct 2024, so a guide that still talks about World Tier III or IV is out of date.
Quick facts
| Standard difficulties | Normal, Hard, Expert, Penitent |
| Torment levels | Torment I to XII, twelve since Apr 27, 2026 |
| Before that | Torment I to IV, from patch 2.0 (Oct 2024) |
| At launch | World Tiers I to IV (Jun 2023 to Oct 2024) |
| Expert and Penitent | Open after the Prologue since patch 3.2.1, Sep 15, 2026 |
| How Torment unlocks | Clearing Pit tiers; Pit Tier 10 for Torment I, as Destructoid reported |
| Who gets it | Every player; Blizzard lists "Added Torment Tiers" among the free updates |
| Top bonus | 1,700% experience at Torment XII since patch 3.2.1 |
| Level cap | 70 |
The four standard difficulties
Patch 2.0 changed World Tiers into "Difficulties", and the first four are the Standard Difficulties (Blizzard, Aug 29, 2024):
- Normal: "a slower-paced mode suited for those looking for a lighter challenge"; open from the start.
- Hard: a faster pace and more challenge; open from the start.
- Expert: harder again; open after the Prologue.
- Penitent: "isn't for the faint of heart", the step before Torment. In patch 2.0 it opened at level 50.
Patch 3.2.1 (Sep 15, 2026) made Expert and Penitent available "upon completion of the Prologue, instead of requiring campaign completion". Since 2.0, monsters show no level and scale to the difficulty you play, and higher difficulties pay more gold and experience. The standard difficulties are where you level toward the cap of 70; the Leveling Guide covers that road.
Torment I to XII
Torment is "where the endgame truly begins", in Blizzard's words, and your progress there is "directly linked to the Pit" (Blizzard, Aug 29, 2024). In patch 2.0 there were four levels, opened by beating Pit Tier 20, 35, 50 and 65. Lord of Hatred added Torment V to XII, and Blizzard says the new levels intensify the danger while "awarding bigger gold and experience bonuses and improved drop rates on coveted gear and materials" (Blizzard, Apr 23, 2026). Blizzard's own pages read for this guide give no Pit tier per Torment level for Lord of Hatred; Destructoid reported on Apr 30, 2026 that a character needs level 60 and a Pit Tier 10 clear for Torment I, and that later levels need higher tiers. Once a level is unlocked you can choose it for your character, and with the "Story Complete: Endgame" start some challenges stay "locked behind Torment difficulties" until you earn them.
Destructoid listed each level's bonuses at launch; patch 3.2.1 later raised the top three (Blizzard, Sep 12, 2026):
| Torment | Experience bonus | Gold bonus |
|---|---|---|
| I | 300% | 100% |
| II | 400% | 120% |
| III | 500% | 140% |
| IV | 600% | 160% |
| V | 700% | 180% |
| VI | 800% | 200% |
| VII | 900% | 225% |
| VIII | 1,000% | 250% |
| IX | 1,100% | 275% |
| X | 1,300% (1,200% before 3.2.1) | 300% |
| XI | 1,500% (1,300% before 3.2.1) | 300% |
| XII | 1,700% (1,400% before 3.2.1) | 300% |
What higher Torment gives
The higher the Torment level, the better the loot. Since patch 2.0, Ancestral items, the only items with Greater Affixes, start dropping in Torment I. Season 14 made Mythic Unique crafting available from level 70 in Torment, the start of the chase described on Mythic Uniques. Patch notes since Lord of Hatred tie many drops to Torment levels (Blizzard; Blizzard):
- Torment I to V: higher Legendary drop rates since patch 3.2.1, to fill the Codex of Power sooner
- Torment VII and up: far more Refined Primordial Dust (3.1.0)
- Torment VIII and up: more War Plans experience (3.1.0)
- Torment X and up: more Gem Fragments and Royal Gems from Elites, and 4 experience orbs per War Plans node instead of 2 (3.2.1)
- Torment XII: a Whisper Gold Cache worth about 100 million gold, up from about 35 million
Some content needs Torment: Lair Bosses (Torment I or higher), Exalted Astaroth at the end of an Escalating Nightmare (Torment I and up) and, in Season of Hell's Legacy, the pinnacle Capstone dungeons at Torment 10 and above.
Penalties: armor and resistance
Torment hits back. When patch 2.0 introduced it, each level cursed your character with lower armor and resistances: Torment I -250 armor and -25% to all resistances, Torment II -500 and -50%, Torment III -750 and -75%, Torment IV -1,000 and -100%. Blizzard has not published the penalties for Torment V to XII in the pages read for this guide, and Season 11's defense rework (the Toughness stat, Dec 11, 2025) changed how defense works (Blizzard), so take the 2.0 figures as history.
Finding your level
Blizzard does not recommend a Torment level for any build: once a level is unlocked, you choose where to play. IGN's reviewer found another gauge in Echoing Hatred, Lord of Hatred's endless wave mode, which starts easy and climbs until you fall: in this clip he calls it "pretty useful as a way of gauging" which difficulty a build is ready for. The Endgame page lists every activity to test a build in.
Pinnacle Capstones
The top of the ladder gets content of its own each season. In Season of Hell's Legacy the largest Waking Nightmares, replays of the Prime Evil showdowns from earlier Diablo games, return as Capstone dungeons with a fixed difficulty and, at Torment 10 and above, as pinnacle Capstones "for greater risks and bigger loot" (Blizzard, Sep 12, 2026). Blizzard's designers call them in this clip "the hardest, biggest dungeons we've ever made".
World Tiers: the launch system
From launch (Jun 2023) until patch 2.0 (Oct 2024), Diablo 4 used four World Tiers. World Tier III, "Nightmare", was where Helltides opened (Blizzard, Sep 19, 2022). Blizzard retired them because, in its words, World Tier III and Sacred items "felt artificial and added a lot of stat bloat that didn't make the game more fun" (Blizzard, Aug 29, 2024). Sacred items went with them. The same patch raised the level cap to 60; Lord of Hatred raised it to 70.
Hardcore
Hardcore is a separate choice from difficulty: you pick it when you create a character, and a Hardcore character who dies is gone for good. It combines with any difficulty and Torment level and with Solo Self Found, the Seasonal-only mode without parties or trade added in Season 14 (Blizzard, Jun 23, 2026). Hardcore characters keep their own War Plans progress, apart from Normal ones.
Frequently asked questions
How many Torment levels are in Diablo 4? Diablo 4 has twelve Torment levels, Torment I to XII, since Lord of Hatred and patch 3.0.1 on Apr 27, 2026; before that there were four.
How do you unlock Torment in Diablo 4? You unlock Diablo 4's Torment levels by clearing Pit tiers: Destructoid reported in Apr 2026 that Torment I needs level 60 and a Pit Tier 10 clear, and each higher Torment needs a higher tier.
What happened to World Tiers in Diablo 4? Diablo 4's World Tiers were replaced in patch 2.0 (Oct 2024) by four standard difficulties (Normal, Hard, Expert, Penitent) and Torment levels, which Lord of Hatred expanded to twelve.
Do you need Lord of Hatred for Torment XII? No. Blizzard lists the added Torment tiers among Diablo 4's free updates for every player, regardless of expansion ownership.
What is Penitent difficulty in Diablo 4? Penitent is the hardest of Diablo 4's four standard difficulties, the step before Torment; since patch 3.2.1 (Sep 15, 2026) it opens after the Prologue.
What does Torment do in Diablo 4? Each Torment level in Diablo 4 makes monsters harder and raises gold and experience bonuses and drop rates; Ancestral items start dropping in Torment I.
What is the highest difficulty in Diablo 4? The highest difficulty in Diablo 4 is Torment XII, with a 1,700% experience bonus since patch 3.2.1.
Sources
- Developer Update: Closed End Game Beta Draws Near, Blizzard Entertainment, Sep 19, 2022
- The 2.0 PTR: What You Need to Know, Blizzard Entertainment, Aug 29, 2024
- Combat Deception in Season 8: Belial's Return, Blizzard Entertainment, Apr 21, 2025
- Vanquish the Lesser Evils in Season of Divine Intervention, Blizzard Entertainment, Dec 3, 2025
- Prepare for the Reckoning: Lord of Hatred Draws Near, Blizzard Entertainment, Apr 23, 2026
- Hunt the Death Cult in Season of Death Awakening, Blizzard Entertainment, Jun 23, 2026
- Diablo IV Patch Notes (3.1), Blizzard Entertainment, Jun 30, 2026 (read Oct 20, 2026)
- Celebrate 30 Years of Diablo in Season of Hell's Legacy, Blizzard Entertainment, Sep 12, 2026
- How to Unlock Torment Difficulty in Diablo 4 Lord of Hatred, Destructoid, Apr 30, 2026
- Diablo 4: Lord of Hatred Review, IGN, 2026 (video)
- Diablo IV | What's Next Panel | BlizzCon 2026, Diablo, Sep 13, 2026 (video)
Moments
Diablo 4: Lord of Hatred Review
IGN
Diablo IV | What’s Next Panel | BlizzCon 2026
Diablo
Photos
See also
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The PitThe Pit of the Artificers is Diablo 4's timed, tiered endgame dungeon, added in Season 4 (May 14, 2024) and permanent: spend Runeshards at the Artificer's Obelisk, kill enough monsters to summon the boss before the 10-minute timer runs out, and earn Masterworking materials and Glyph upgrades. Its tiers unlock Torment levels, and the Artificer's Tower beside it holds the seasonal leaderboards. -
Leveling GuideDiablo 4's level cap is 70 for every player since Lord of Hatred's launch on Apr 27, 2026, up from 60 with Vessel of Hatred and 50 at launch; after 70, Paragon points keep a character growing. The fastest experience comes from higher difficulties, whose Torment bonuses reach 1,700% at Torment XII, and from War Plans and the Pit. -
Mythic UniquesMythic Uniques are Diablo 4's rarest items. Since Season 14 (Jun 30, 2026) Mythic is an item quality, so any Unique can drop as a Mythic or be made into one (always Ancestral, Unique power +30%), while the classic set, the Iconic Mythics such as Harlequin Crest and The Grandfather, stays Mythic-only. -
Season of Hell's LegacySeason of Hell's Legacy is Diablo 4's 15th season and its 30th anniversary celebration, live since Sep 15, 2026 at 9:30 a.m. PT (patch 3.2.1, now 3.2.3). Deckard Cain returns, players defeat echoes of Diablo, Baal and Mephisto and bear one Splinter of Evil, and Blizzard has not announced an end date as of Oct 20, 2026. -
Echoing HatredEchoing Hatred is Lord of Hatred's endless wave activity in Diablo 4: offer a rare Trace of Echoes to the Sightless Eye in Temis to fight escalating waves of random monsters and several bosses at once, with better loot the longer you last. It has been capped at 150 waves since patch 3.1.0 (Jun 30, 2026). -
EndgameDiablo 4's endgame in 2026 is built around War Plans in Temis, which chain up to five runs of the Pit, Infernal Hordes, Helltides, Nightmare Dungeons, Lair Bosses and the Kurast Undercity, with Echoing Hatred, Torment I to XII and each season's own activities on top. War Plans and Echoing Hatred need Lord of Hatred; the activities themselves and the Torment levels are free for every owner of the base game.